Small-crew Spaceships
When the space calls their name, few can resist the void’s beautiful lure. The starscape, to many, represents freedom. To others, it is a call to action. Regardless of the form space takes to coax you in, one of the most affordable methods of indulging in it’s vast skies is through work on a small-crew spaceship.
These ships typically have crews from 2 two 6 members, and can take a wide variety of shapes depending on the demands of the area they operate in. Vessels in this category can often be found engaging in mining, security, cargo hauling, and even piracy. It is up to the captain and her crew, not a governing body, to decide what the day to day looks like.
Small Hauler
Aspects
Four-crewmember cargo hauler • Broad target • Equipped with distress beacon
Skills
- +3 Cargo holds (Size)
- +2 Trade networking (Comms)
- +1 Defensive system (Shields and Mass Drivers)
Health
Tech Stress
[1] • [2]
Integrity Stress
[1] • [2]
Cargo
[3] • [4
Stunts
Low-Power Life-Support
The life-support system on this vessel is battery powered and takes little energy. Whenever this ship is powered down, whether manually or by force, the passengers are still supported by basic life support. While this is true, the ship adds +2 opposition to Scanner and Sensor checks meant to find it
Small Mining Vessel
Aspects
Three-crewmember mining vessel • Bare essential systems • Front-mounted drill
Skills
- +3 Mining laser (Laser and Extraction)
- +2 Mineral scanner (Scanner)
Health
Tech Stress
[1] • [2]
Integrity Stress
[2
Cargo
[1
Stunts
Clamp System
This vessel is equipped with claw-like extrusions that allow it to lock on to asteroids, ships, and other moving objects. The vessel gains +2 to any overcome or create an advantage check related to attaching itself to other objects
Small Pirate Ship
Aspects
Five-crewmember unscrupulous fightercraft • Fuel-hog • Heat-seeking missiles
Skills
- +3 Gatling turret (Mass Drivers)
- +2 Defensive measures (Shields and Armor)
- +1 Heat-seeking payload (Missiles)
Health
Tech Stress
[1] • [2]
Integrity Stress
[1] • [2]
Stunts
Finish the job
A target getting away could mean a whole lot more trouble than it’s worth. This vessel gets +2 to Thrust overcome checks to catch up to fleeing targets