Magical Troops

It takes a very special mind to comprehend magic, let alone wield it in times of great stress. It is for this reason that war mages and the like are a very rare sight. But when soldiers with the correct aptitudes go through the proper training, the results can be awe-inducing. Magically inclined soldiers are trained for specific purposes from wreaking havoc to inspiring fear.

Troop-scale combat: The following characters are ‘troop scale.’ That means a single stat block does not represent one person. Instead, a single stat block represents an entire group of soldiers. Battlefields for these soldiers would have zones as large, army sized swaths of land. See Sundry Sunday (#46) for guidelines on how to use troop-scale characters.

Company of Warmages

Aspects

Company of 60 warmagesVulnerable to cavalry chargesRobed and lightly armored

Skills

  • +2 Destruction magic (Fight, Shoot, and Lore)
  • +1 Concentration (Will)
  • +1 Endurance training (Athletics)

Health

Troop Stress

[1] • [2]

Morale Stress

[1] • [2]

Stunts

Scars of Havoc

When the company of warmages succeeds with style on an attack using Destruction magic (Fight or Shoot), they automatically gain a boost without needing to lower the inflicted stress. Additionally, the boost has two invokes rather than one

Undead Fodder

Aspects

300 walking corpses and 20 necromancersVulnerable to anti-magicFeel no fear

Skills

  • +2 Maul (Fight)

Health

Troop Stress

[1] • [2] • [3] • [4]

Morale Stress

[(Immune)

Stunts

Feel no fear

The undead fodder are immune to fear based effects and cannot take morale stress.

Wall of bodies

Enemy companies cannot pass through a line of undead fodder unless the fodder has no unchecked stress boxes, or allows them to

Company of Terror-drummers

Aspects

Company of 20 drummersVulnerable to attackCarrying large enchanted drumsUnarmed

Skills

  • +3 Fear-inducing drums (Provoke)
  • +1 Training regiments (Physique and Athletics)

Health

Troop Stress

[1

Morale Stress

[1] • [2] • [3]

Stunts

Drums of terror

The sound of the enchanted drums strikes fear into the hearts of enemies. When the company of terror-drummers successfully creates an advantage using Fear-inducing drums (Provoke), they get two additional free invokes of the resulting aspect.

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