Sailing Ships

From pirates to privateers, from military men to traders, at any moment there are a vast number of ships sailing on the open seas. Some belong to private crews, and others fly the flags of the kingdoms that funded them. Regardless of your allegiance, having a ship at your disposal can prove to be invaluable.

Note: These stat blocks are compatible with the Troop Scale character sheets I’ve released in previous posts. Ships are powerful assets in a battle, so they act very similarly to a troop in that regard.

War Galley

Aspects

Warship crewed by about 200 sailorsPropelled manually by rowingNo reliance on favorable winds

Skills

  • +3 Cannons (Shoot)
  • +3 Manual steering (Drive)
  • +2 Boarding (Fight)

Health

Crew stress

[1] • [2] • [3] • [4]

Ship stress

[1] • [2] • [3]

Stunts

Overwhelm

Galleys have very large crews which often overwhelm other ships in boarding fights. When making Boarding (Fight) attacks against other ships, the war galley adds +2 to the roll

Pirate Cutter

Aspects

Pirating ship crewed by about 12 sailorsSmall crew small capacityDesigned for speed

Skills

  • +4 Excellent speed (Athletics)
  • +1 Cannons (Shoot)
  • +1 Quick course-corrections (Stealth and Deceive)

Health

Crew stress

[1

Ship stress

[1] • [2]

Stunts

Designed for speed

The cutter is lightweight and hard to outmatch in speed. The cutter can move two zones with a single move, and never has to roll to do so

Trading Carrack

Aspects

Trading ship crewed by about 60 sailorsReliant on favorable windsBuilt for deep-ocean travelLarge cargo holds

Skills

  • +3 Cargo holds (Resources)
  • +2 Hardy hull (Physique)
  • +1 Cannons (Shoot)

Health

Crew stress

[1] • [2] • [3]

Ship stress

[1] • [2] • [3]

Stunts

Well provisioned

The trading carrack is provisioned for long journeys. As long as the ship remains on it’s intended course, it and it’s crewmembers never need to roll to overcome hunger, thirst, or sickness

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