Sailing Ships
From pirates to privateers, from military men to traders, at any moment there are a vast number of ships sailing on the open seas. Some belong to private crews, and others fly the flags of the kingdoms that funded them. Regardless of your allegiance, having a ship at your disposal can prove to be invaluable.
Note: These stat blocks are compatible with the Troop Scale character sheets I’ve released in previous posts. Ships are powerful assets in a battle, so they act very similarly to a troop in that regard.
War Galley
Aspects
Warship crewed by about 200 sailors • Propelled manually by rowing • No reliance on favorable winds
Skills
- +3 Cannons (Shoot)
- +3 Manual steering (Drive)
- +2 Boarding (Fight)
Health
Crew stress
[1] • [2] • [3] • [4]
Ship stress
[1] • [2] • [3]
Stunts
Overwhelm
Galleys have very large crews which often overwhelm other ships in boarding fights. When making Boarding (Fight) attacks against other ships, the war galley adds +2 to the roll
Pirate Cutter
Aspects
Pirating ship crewed by about 12 sailors • Small crew small capacity • Designed for speed
Skills
- +4 Excellent speed (Athletics)
- +1 Cannons (Shoot)
- +1 Quick course-corrections (Stealth and Deceive)
Health
Crew stress
[1
Ship stress
[1] • [2]
Stunts
Designed for speed
The cutter is lightweight and hard to outmatch in speed. The cutter can move two zones with a single move, and never has to roll to do so
Trading Carrack
Aspects
Trading ship crewed by about 60 sailors • Reliant on favorable winds • Built for deep-ocean travel • Large cargo holds
Skills
- +3 Cargo holds (Resources)
- +2 Hardy hull (Physique)
- +1 Cannons (Shoot)
Health
Crew stress
[1] • [2] • [3]
Ship stress
[1] • [2] • [3]
Stunts
Well provisioned
The trading carrack is provisioned for long journeys. As long as the ship remains on it’s intended course, it and it’s crewmembers never need to roll to overcome hunger, thirst, or sickness