Goblinoids Pt. 1
“The war horns sound like nothing you have heard. But you will not forget them. For it is at this moment that you become something new. A casualty, or a hero.” - Arnesan Filk, Moriel Captain
Goblins. “An infestation if you ask me. A creative little bunch. But an infestation nonetheless. They rob caravans. They steal livestock. They burn villages. Always in number, always when you do not expect them. When you catch one alone, however, you learn of their real character. Cowards.” - Thatchwin Grimble, Mercenary
Orcs. “We have all heard the stories have we not? Big brutes, bigger weapons. They say they collect teeth, teeth, to show status and rank. They burn a few extra fires at night just to put fear into those who can see them at a distance. Well let me tell you; I have seen them up close. They are nothing to trifle with. They are bigger than you think. They are nastier than you think. And they will not hesitate to tear off your arms for fun.” - Maican Kelly, Soldier turned bard
Goblin
Aspects
Nasty little schemer • Power in numbers • Goblinoid
Skills
- +3 Tumble (Athletics)
- +3 Stumble (Stealth)
- +2 Fumble (Burglary)
- +1 Rumble (Fight and Shoot)
Health
Stress
[2
Stunts
Nimblefoot
After being attacked from an attacker in the same zone which missed, the goblin can move one zone.
Mob
Goblins get +1 to Fight checks against targets which have already been attacked by a Goblin this round
Orc
Aspects
Tribalistic brute • Quick to anger • Goblinoid
Skills
- +3 Annihilate (Fight and Shoot)
- +2 Heavyweight (Athletics and Physique)
- +1 Intimidate (Provoke)
Health
Stress
[1] • [2]
Mild consequence [2]
Stunts
Fearmonger
An orc can invoke the Afraid aspect for free if it was created by them or an ally