Gnarlock

Gnarlocks are a twisted bunch of humanoids that live in the desert. They worship the searing pain of the sun, decorating themselves in blisters and terrifying nearby settlements.

Blistered and bandaged. You can tell a gnarlock by their almost-pink husk. Years of masochistic rituals have left their bodies covered in scars and blisters. They wrap themselves in light bandages to keep out the elements, but welcome in the pain of the sandstorms when they come. They are decrepit reflections of suffering.

Desert Schemers. Civilized society can never quite get a handle on a gnarlock’s motivation, but everyone familiar with them knows that their pursuits are no-good. Settlers of nearby towns rest uneasily, kept awake at night by the foreboding sense that another villager will be stolen away for the gnarlock’s sickening magics.

Unsavory Pets. Gnarlocks keep with them large, menacing pets called scar hounds. These beasts stand in size somewhere between large canines and bears, and carry themselves similarly. Though their undersides have thick, black hair, their backs are barren and pink, with wounds like their masters. A thick steam rises threateningly from their hides, obscuring the air above them. It is rumored that gnarlocks steal peoples family pets and turn them into these beast through agonizing rituals.

Gnarlock

Aspects

Bandaged and blisteredGlutton for pain

Skills

  • +3 Searing dart (Magic)
  • +2 Pain tolerance (Will)
  • -1 Decrepit (Athletics)

Health

Stress

[1] • [2]

Mild consequence [2]

Stunts

Arcane arts

The gnarlock may use Magic in place of Shoot checks and Lore checks related to the arcane.

Pain conduit

If the gnarlock does not have a mild consequence, it may use its action to make a Magic attack roll against a target in its zone. If the attack hits, instead of dealing damage, the gnarlock AND the target gain the same mild consequence of the gnarlocks choice. If the target already has a mild consequence, the new consequence takes up the targets lowest consequence slot. If all of the targets consequences are already filled, the target is taken out

Scar Hound

Aspects

Steaming hideHot to the touch

Skills

  • +3 Gnaw (Fight)
  • +3 Adrenaline (Athletics)
  • +2 Guard (Notice)
  • -1 Barrel (Stealth)

Health

Stress

[1] • [2]

Mild physical consequence [2]
Mild physical consequence [2]

Stunts

Lock jaw

After hitting an enemy with a Fight attack, the scar hound may choose to forgo dealing damage to add an Iron grip aspect to their target. As long as this aspect remains in play, the target may not move out of the scar hound’s zone

Notes

A note for the GM: The Magic skill may not be used in your setting. In that case, replace the gnarlock's Magic with Lore, and change its Arcane arts stunt to read, "The gnarlock may use Lore in place of Shoot checks."

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