Actions are special moves or abilities that cost 1-10 tokens to perform. Three Playbook Actions are given to characters by their playbooks. Unique Macro Actions are available during the Macro Phase. Characters can add to their Playbook Actions by using the Learn a Skill Macro Action. Finally, building Facilities adds new Macro Actions with special benefits.

Design Note: In other systems, players might have access to numerous Moves or Actions as part of their playbook. However, in The Grove System characters purposefully start with fewer (about 3), but are provided opportunities to increase their available playbook actions by learning skills, and add larger Macro actions by building facilities. Overall, between Playbooks, Skills, Facilities and Macro actions, players have a wide range of choices available to them that continue to grow as they play.



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