Equipment

Quality Tiers

Equipment Tiers categorize the quality and effectiveness of various items in Tellus. Whether it's a worn-out blade or an exquisitely enchanted weapon, the quality of equipment can greatly impact its performance. There are six tiers of equipment, each with its own mechanical benefits:

  • Tier 1 - Terrible: Low-quality tools that adds -1 penalty to rolls and can break on a botch.

  • Tier 2 - Standard: Average equipment that grants no penalty or bonus to checks.

  • Tier 3 - Finely Crafted: Handcrafted items by skilled artisans, providing +1 to any check used.

  • Tier 4 - Masterwork: Exceptionally crafted non-magical items that add +2 to any check.

  • Tier 5 - Enchanted: Magical items that allow one reroll of 1s on Attribute Dice per scene and also function as Masterwork tools.

  • Tier 6 - Artifact: Extraordinary items that provide +3 dice on use and allow one full reroll per scene.

Weapons

All weapon stats can be reskinned and stylized as both the Actor or Director see fit. Overall the intent is to provide freedom of expression while maintaining some semblance of realism for weaponry.

WeaponDescriptionRangeDamageCost
RifleLong-range firearms with rifled barrels, capable of accurate and powerful shots.Far8+6 per Tier
PistolHandheld firearms designed for one-handed use, offering a balance between mobility and firepower.Near7+5 per Tier
1 Handed MeleeVersatile melee weapons with various blade types, used for slashing and thrusting attacks.Close6+4 per Tier
2 Handed MeleeLarge, two-handed swords or Axes with long, double-edged blades, favored by heavy infantry for powerful slashing attacks.Close8+5 per Tier
CrossbowPowerful ranged weapons that use a mechanism to shoot bolts or quarrels, offering high accuracy and penetrating power.Far8+6 per Tier
BowTraditional archery weapons known for their long range and high projectile velocity.Far7+5 per Tier

Armor, Gear, and Prosthetics

Much like Weapons, all equipment can be reskinned to fit the need of any Actor or Director.

EquipmentExampleEffectCost
ArmorKnight's Plate, Chainmail, Reinforced Trenchcoats, Ballistic Vests, Helmets+1 Soak Armor for Damage Track per Tier9 per Tier
FocusAmulet, wand, crystalEquipment to empower the casting of Esoteria8 per Tier
Holy SymbolSymbol made of wood, gold, or bronzeEquipment to empower Prayers8 per Tier
Skill GearGrappling Hook, Pitons, First Aid Kit, LockpicksEquipment to improve a specific action4 per Tier
ProstheticPeg Leg, Arcane Eye, Robot Hand, Breathing ApparatusEquipment to repair or replace limbs, eyes, or other body parts, can aid or penalize certain checks7 per Tier
This site is powered by Netlify