Character Creation

Name, Background & Traits

First, choose or roll your PC’s name and background from their respective tables. A PC’s background informs their potential knowledge and skills.

Next, roll for the rest of your character's traits (appearance, speech, mannerisms, beliefs, reputation, etc.) on the Character Traits tables.

Finally, roll for their age (2d20+10).

Ability Scores

Player Characters (PCs) have just three attributes:
Strength (STR), Dexterity (DEX), and Willpower (WIL). When creating a PC, the player should roll 3d6 for each of their character's ability scores, in order. They may then swap any two of the results.

Hit Protection

Roll 1d6 to determine your PC's starting Hit Protection (HP), which reflects their ability to avoid damage in combat. HP does not indicate a character's health or fortitude; nor do they lose it for very long (see Healing). If an attack takes a PC's HP exactly to 0, the player must roll on the Scars table.

Inventory

Characters have a total of 10 inventory slots: a backpack with six slots, one slot for each hand, and two slots for their upper body (such as the belt, chest, or head). The backpack can also double as an emergency sleeping bag but only if emptied of its contents.

Most items take up one slot, and small items can be bundled together. Slots are abstract and can be rearranged per the Warden's discretion.

Bulky items take up two slots and are typically two-handed or awkward to carry. Anyone carrying a full inventory (i.e. filling all 10 slots) is reduced to 0 HP.

A PC cannot carry more items than their inventory allows. Carts (which must be pulled with both hands), horses, or mules can increase inventory. Hirelings can also be paid to carry equipment.

Starting Gear

All PCs begin with:

  • Three days' rations (one slot)
  • A torch (one slot)
  • 3d6 gold pieces

Roll once on each of the Starting Gear tables to determine your PC's armor, weapons, tools, and equipment. If indicated, roll on the Spellbooks table with a d100 (or roll 2d10, using one die as the ones place, and the other as the tens place). Pick only one item for each result.

See the Equipment List for related armor, damage, and slot values. Smaller items can sometimes be bundled together into one slot.

If you would like something closer to traditional classes, refer to the list of Optional Gear Packages.

Name & Background (d20)

Female Names

1Agune6Drelil11Lirann16Sybil
2Beatrice7Elgile12Lirathil17Theune
3Breagan8Esme13Lisabeth18Wenain
4Bronwyn9Griya14Moralil19Ygwal
5Cannora10Henaine15Morgwen20Yslen

Male Names

1Arwel6Breglor11Grinwit16Melnax
2Bevan7Canhoreal12Gruwid17Orthax
3Boroth8Emrys13Gruwth18Triunein
4Borrid9Ethex14Gwestin19Wenlan
5Breagle10Gringle15Mannog20Yirmeor

Surnames

1Abernathy6Crumwaller11Harper16Swinney
2Addercap7Dunswallow12Loomer17Thatcher
3Burl8Getri13Malksmilk18Tolmen
4Candlewick9Glass14Smythe19Weaver
5Cormick10Harkness15Sunderman20Wolder

Background

1Alchemist6Cleric11Magician16Performer
2Blacksmith7Gambler12Mercenary17Pickpocket
3Burglar8Gravedigger13Merchant18Smuggler
4Butcher9Herbalist14Miner19Servant
5Carpenter10Hunter15Outlaw20Ranger

Character Traits (d10)

Physique

1Athletic6Scrawny
2Brawny7Short
3Flabby8Statuesque
4Lanky9Stout
5Rugged10Towering

Skin

1Birthmark6Round
2Dark7Soft
3Elongated8Tanned
4Pockmarked9Tattooed
5Rosy10Weathered

Hair

1Bald6Long
2Braided7Luxurious
3Curly8Oily
4Filthy9Wavy
5Frizzy10Wispy

Face

1Bony6Perfect
2Broken7Rat-like
3Chiseled8Sharp
4Elongated9Square
5Pale10Sunken

Speech

1Blunt6Gravelly
2Booming7Precise
3Cryptic8Squeaky
4Droning9Stuttering
5Formal10Whispery

Clothing

1Antique6Frayed
2Bloody7Frumpy
3Elegant8Livery
4Filthy9Rancid
5Foreign10Soiled

Virtue

1Ambitious6Honorable
2Cautious7Humble
3Courageous8Merciful
4Disciplined9Serene
5Gregarious10Tolerant

Vice

1Aggressive6Lazy
2Bitter7Nervous
3Craven8Rude
4Deceitful9Vain
5Greedy10Vengeful

Reputation

1Ambitious6Loafer
2Boor7Oddball
3Dangerous8Repulsive
4Entertainer9Respected
5Honest10Wise

Misfortunes

1Abandoned6Defrauded
2Addicted7Demoted
3Blackmailed8Discredited
4Condemned9Disowned
5Cursed10Exiled

Starting Gear (d20)

Armor

1-34-1415-1920
NoneBrigandineChainmailPlate

Helmets & Shields

1-1314-1617-1920
NoneHelmetShieldHelmet & Shield

Weapons

1-56-1415-1920
Dagger, Cudgel, StaffSword, Mace, AxeBow, Crossbow, SlingHalberd, War Hammer, Battleaxe

Expeditionary Gear

1Air Bladder6Fire Oil11Manacles16Rope (25ft)
2Antitoxin7Grappling Hook12Pick17Spirit Ward
3Cart (+4 slots, bulky)8Large Sack13Pole (10ft)18Spyglass
4Chain (10ft)9Large Trap14Pulley19Tinderbox
5Dowsing Rod10Lockpicks15Repellent20Wolfsbane

Tools

1Bellows6Cook Pots11Grease16Net
2Bucket7Crowbar12Hammer17Saw
3Caltrops8Drill (Manual)13Hour Glass18Sealant
4Chalk9Fishing Rod14Metal File19Shovel
5Chisel10Glue15Nails20Tongs

Trinkets

1Bottle6Horn11Mirror16Soap
2Card Deck7Incense12Perfume17Sponge
3Dice Set8Instrument13Quill & Ink18Tar Pot
4Face Paint9Lens14Salt Pack19Twine
5Fake Jewels10Marbles15Small Bell20Whistle

Bonus Item (roll on table indicated)

1-56-1314-1718-20
Tool or TrinketExpeditionary GearArmor or WeaponSpellbook

Spellbooks (d100)

1Adhere26Earthquake51Masquerade76Smoke Form
2Anchor27Elasticity52Miniaturize77Sniff
3Animate Object28Elemental Wall53Mirror Image78Snuff
4Anthropomorphize29Filch54Mirrorwalk79Sort
5Arcane Eye30Flare55Multiarm80Spectacle
6Astral Prison31Fog Cloud56Night Sphere81Spellsaw
7Attract32Frenzy57Objectify82Spider Climb
8Auditory Illusion33Gate58Ooze Form83Summon Cube
9Babble34Gravity Shift59Pacify84Swarm
10Bait Flower35Greed60Phobia85Telekinesis
11Beast Form36Haste61Pit86Telepathy
12Befuddle37Hatred62Primal Surge87Teleport
13Body Swap38Hear Whispers63Push/Pull88Target Lure
14Charm39Hover64Raise Dead89Thicket
15Command40Hypnotize65Raise Spirit90Summon Idol
16Comprehend41Icy Touch66Read Mind91Time Control
17Cone of Foam42Identify Owner67Repel92True Sight
18Control Plants43Illuminate68Scry93Upwell
19Control Weather44Invisible Tether69Sculpt Elements94Vision
20Cure Wounds45Knock70Sense95Visual Illusion
21Deafen46Leap71Shield96Ward
22Detect Magic47Liquid Air72Shroud97Web
23Disassemble48Magic Dampener73Shuffle98Widget
24Disguise49Manse74Sleep99Wizard Mark
25Displace50Marble Craze75Slick100X-Ray Vision

Equipment List (Prices in Gold Pieces)

Armor

Shield (+1 Armor)10
Helmet (+1 Armor)10
Gambeson (+1 Armor)15
Brigandine (1 Armor, bulky)20
Chainmail (2 Armor, bulky)40
Plate (3 Armor, bulky)60

Weapons

Dagger, Cudgel, Sickle, Staff, etc. (d6 damage)5
Spear, Sword, Mace, Axe, Flail, etc. (d8 damage)10
Halberd, War Hammer, Long Sword, etc. (d10 damage, bulky)20
Sling (d4 damage)5
Bow (d6 damage, bulky)20
Crossbow (d8 damage, bulky)30

Gear & Tools

Air Bladder5Large Trap20
Bellows10Large Sponge5
Bedroll5Lens10
Book50Lockpicks25
Bucket5Manacles10
Caltrops10Metal File5
Cart (+4 slots, bulky)30Mirror5
Chain (10ft)10Mule (+6 slots, slow)30
Chalk1Net10
Chisel5Oilskin Bag5
Cook Pots10Pick10
Crowbar10Pulley10
Drill (Manual)10Pole (10ft)5
Face Paint10Quill & Ink10
Fire Oil10Rations (three day's worth)10
Fishing Rod10Rope (25ft)5
Glass Marbles5Saw5
Glue5Sack5
Grease10Shovel5
Grappling Hook25Soap1
Hammer5Spike1
Holy Water25Spiked Boots5
Horn10Spyglass40
Horse (+4 slots)75Tar10
Hourglass50Tent (fits 2 people, bulky)20
Incense10Torch1
Ladder (bulky, 10ft)10Wagon (+8 slots, slow)200
Lantern & Oil10Wolfsbane10

Optional Gear Packages

Cleric

War Hammer (d10, bulky)
Chainmail (2 Armor, bulky)
Gauntlets (+1 Armor)
Cleansing Blade (d6)
Holy Symbol (Ward once per day)
Cloak of the Order

Dowser

Sickle (d6)
Patchwork Doublet (+1 Armor)
Dowsing Rod
Eyestone (Sense if placed in fresh water)
Worn Map
Spyglass

Dwarf

Prickly Root (d6)
Pinecone Lattice (1 Armor)
Trowel
Jar of Forest Ants
Poisonous mushroom
Hand Drill

Elf

Elegant Sword (d8)
Recurve Bow (d8)
Gilt Clothing (1 Armor)
Spellbook (Charm or Detect Magic)
Golden Flute
Air Bladder

Fighter

Glaive (d10, bulky)
Scimitar (d8)
Shortsword (d6)
Shortsword (d6)
Tobacco Pouch & Pipe
Dice Set

Friar

Scepter (d6)
Deceptive Robes (+1 Armor)
Censer & Holy Water
Jug of Honey Wine
Folk Songbook
Cart (+4 slots, bulky)

Knight

Longsword (d10, bulky)
Chainmail (2 Armor, bulky)
Helmet (+1 Armor)
Heraldic Cape
Manacles
Fine Rope

Magic User

Fizzled Staff (d8, bulky)
Dagger (d6)
Spellbook (random spell)
Spellbook (random spell)
Ragged Clothing (hidden pockets)
Leycap (x2, see Relics)

Thief

Two daggers (d6+d6)
Hooded Jerkin (1 Armor)
Lockpicks
Caltrops
Grappling Hook
Metal File

Ranger

Longbow (d8, bulky)
Hatchet (d6)
Padded Leathers (1 Armor)
Large Trap
Bloodhound | 2 HP, 12 DEX, bite (d6)
Thundering Horn
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