Which Makes This…
An SRD - A System Reference Document and Design Guide. While the mechanics behind Bad Time Games are criminally simple, this document will provide a basis for why design decisions are the way they are, as well as potential ways in which you can mould or break them. Anything and everything is possible, so long as you remember one thing:
Whatever you do, you’re here to have a Bad Time, so the table can have a good time.