How to Play

Tags and Characters

All things, creatures or not, can have a tag and value. Suave Spaceguy [2], Burning Building [4], and A Mob of Ugly Brutes [5] are all tags. The narrative will usually tell you how a tag works. A Live Hand Grenade can only be used once but would cause a lot of mayhem. Being an Expert Tap Dancer won’t help you in doing calculus, but it might mean you’re light on your feet.

Rolling

When doing something risky, pick a tag that makes sense and roll d6 equal to the value. If the action is easier for some reason (someone helping, the tag fits exactly, well prepared) add a die or two. If it’s harder (missing tools, tag doesn’t really fit, trying to affect more than one thing) take a die or two away. For each 5 or 6 on the dice, you get a hit. If a die rolls a 6, roll it again! Each hit affects a tag (usually by lowering it) or by changing the narrative a bit. If you get fewer than 2 hits, you also get a drawback.

Drawbacks & Stress

The GM looks at the story and decides if the action didn’t have the full intended effect, there’s some kind of story complication, a tag is lowered, or if the character adds a stress (more than one if they're in serious danger!). If a character rolls fewer dice for an action than the number of stress they have, they’re barely hanging on, and one more stress will take them out of the scene. Stress and lowered tags come back when it makes sense in the story. Sometimes that means rest, sometimes running confessional if you’re a Ghost Busting Priest.

Push

After making a tag roll, a character can choose to lower a tag or take up to 3 stress to add the same number of extra dice to the roll. This represents your Laser Gun jamming, reckless acts, pushing beyond normal limits, and everything in between.

Creation

Write down 4 tags, then split 10 six-sided dice (d6) between them. Tags can’t go above 4 at creation. Keep in mind these can be as simple as Strong or as evoking as Raised by Wolves or I would Die for the King. These may also be items, friends, vehicles, or anything else - just keep in mind that means they can be used by someone else or lost.

Final Thoughts

That's the game! All the extra buttons and levers past this point help you to make the game your own. Before you're loose in the while blue yonder, I just wanted to thank all the creators out there. Keep making art and inspiring others. Special thanks to the Fari Community discord server for ideas, feedback, and just being all-around great people. Cheers!

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