In this game, you and your friends get together to tell an interactive story about a group of fictional characters facing, and trying to overcome obstacles. You decide how the characters resolve those challenges, and how the world reacts to those actions.
What You Need To Play
Here’s what you’ll need to play:
- Between two and five friends to play with one acting as the Game Master.
- Character sheets, one for each player.
- A bunch of six-sided dice. At least 6 would be ideal.
- Index cards, sticky notes or similar slips of paper.
We want to take a moment to be transparent about the themes present in this game. If some of them make you or anyone at your table uncomfortable, it's important to talk about it as a group. You can then decide to either remove them from your game or play something else. Stay safe and be empathetic with everyone you are playing with.
This game includes references and expressions of the following themes: [...]
Designer Note: Content Warning
Take the time to fill out the themes present in your game with the section above. Being transparent will go a long way to ensure a safe playing experience for everyone at the table.
Game Master & Players
One person in the group needs to act as the Game Master, or GM. The GM is responsible for the world and the characters that live in it (those that aren't directly played by the rest of the table). We call those characters "non-player characters", or NPCs.
The rest of the group are Players. The players create a character that experiences compelling stories inside this world. We call those player characters, or PCs.
While the GM is usually the main person in charge of the way the world changes over time, everyone at the table is in charge of the story.
Everyone at the table contributes to make the story successful, and captivating.
To play this game, you meet-up with other people either in real life or online to collaborate on creating an interesting story together.
Each session is its own unique experience and is made of multiple scenes stitched together, like in a movie. Each scene plays out as a bunch of back-and-forth between the GM and the players. The GM describes what the scene is like, the players tell the GM what their characters do, and the GM makes the world react to those actions depending on the outcomes of dice rolls.
We roll dice because we want to be on the edge of our seats. We want to be surprised by where the story takes us next.
If at any point during the game creation process, or when playing a scene, something doesn't click with someone at the table, the game needs to be paused and things need to be aligned and discussed so that everyone is on the same page.
One way the GM can help make the table safer for everyone is by using safety tools like the X-Card by John Stavropoulos, or Beau's Script Change RPG Toolbox.
This is super important, and should not be taken lightly. Everyone at the table should feel safe and comfortable.
If you don't feel safe at a table, it is totally OK to quit and find another group of people to play with. Don't feel bad, and more importantly, respect yourself.