A Note on Complexity

I’ll be up front: To use this system requires writing a lot of Prompts. Like the complex, intertwined, and multivariable nature of fate, destiny, and time itself, Threads of Lachesis can quickly become a very large unruly beast to keep track of.

Keep in mind how the number of available options to the player multiplies if Acts are added or dice sides are increased. It’s not addition, it’s multiplication.

Threads of Lachesis was designed to have a large number of options to produce a myriad of interesting and unique outcomes though each play session may be short. Depending on the Prompts created, a player could churn through ten sessions in an evening and have wildly fun and interesting outcomes that are completely different from each other.

You can find options to reduce the number of total Prompts needed for Threads of Lachesis in the Reducing Complexity section.

For the standard rules as written, you will need 15 Concepts, 12-36 Prompts per Concept and 45 Closing Prompts. Or 225-585 total written Prompts.

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