Story Mode

Design your content to allow telling of specific stories without direct player interactions. Hard Decisions and The Story Stick are still used in Story Mode to allow the audience the ability to change or interact with the story without having to ‘play a game’.

Most importantly, Story Mode allows interactive play with large groups of people - Scout Troops and whole classes of students.

Filling in the Prompts

Allow the audience to participate in setting up the Story Prompts. Pose questions that the Storyteller can ask to get input.

Audience to Players

In your games, discuss methods the Storyteller can use to draw audience members to make decisions for individual characters they have become attached to. This will be a little different depending on how your game is constructed.

Links

License

CC BY 4.0
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