The Story Stick

As understated as the name sounds, The Story Stick is an important part of the Storyteller Mechanics. It allows for anti-cannon play in an orderly fashion and is one of the mechanics that allows for a larger group of players and audiences.

If you are changing mechanics, genre, and prompts to fit your goals, give serious consideration to the Story Stick and how it will interact with your audience and players. What do you want the person who holds the story stick to be able to do that no one else can until they get it?

As written, whoever is holding the story stick can interject one scene or setting detail into the story that the Storyteller then incorporates as canon.

The player then passes the stick off to another. If someone wants to add a detail, they need to get a hold of the story stick first, either by asking for it, or waiting for it to be passed around. Players cannot add two details in a row.

Finally, the Storyteller may ask the holder of the story stick for a detail or ask for it to be passed around, or to specific players. This is also used with audiences to help them participate.

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